Integrating Gamification: The Human-Centered Gamification Process
- The dynamically growing research area of gamification is loaded with a lack of consensus on definitions, a variety of non-validated frameworks, and few practical insights. Hence, we conducted a literature review to explore current best practices in applying gamification for integration in a practical use case. Instead, we found a narrow focus on theoretical discussions. For a stronger representation of practical research, standards need to be established for transferring gamification concepts to practical application. To fill this research gap, we designed a process and tools for a practical, human-centered, and context-related gamification application. We derived the process and tools from insights of our literature review as well as the realization of a gamification use case on a German online comparison platform. In addition, we incorporated standards such as the Human- Centered Design Process to maintain the established quality level of the field of user experience. In this paper, we present the Human-Centered Gamification Process (HCGP) and provide tools as practical guidance to lower the barrier for researchers and professionals to conduct theoretical and practical gamification projects.
Author: | Maria RauschenbergerORCiD, Alischa Thomas, Frederik Bader, Jörg Thomaschewski |
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DOI: | https://doi.org/10.5220/0010712500003058 |
ISBN: | 978-989-758-536-4 |
ISSN: | 2184-3252 |
Parent Title (English): | Proceedings of the 17th International Conference on Web Information Systems and Technologies (WEBIST 2021), 26.10.-28.10.2021, web-based event |
Document Type: | Conference Proceeding |
Language: | English |
Year of Completion: | 2021 |
Release Date: | 2025/03/12 |
Tag: | Gamification; Human-Centered Design; Iterative Design; User Experience; User Research |
Pagenumber: | 6 |
First Page: | 430 |
Last Page: | 435 |
Institute: | Fachbereich Technik |
Research Focus Area: | Industrielle Informatik |