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Behavior Analysis of Human Locomotion in the Real World and Virtual Reality for the Manufacturing Industry

  • With the rise of immersive visualization techniques, many domains within the manufacturing industry are increasingly validating production processes in virtual reality (VR). The validity of the results gathered in such simulations, however, is widely unknown—in particular, with regard to human locomotion behavior. To bridge this gap, this article presents an experiment analyzing the behavioral disparity between human locomotion being performed without any equipment and in immersive VR while wearing a head-mounted display (HMD). The presented study (n = 30) is split up in three sections and covers linear walking, non-linear walking, and obstacle avoidance. Special care has been given to design the experiment so that findings are generally valid and can be applied to a wide range of domains beyond the manufacturing industry. The findings provide novel insights into the effect of immersive VR on specific gait parameters. In total, a comprehensive sample of 18.09km is analyzed. The results reveal that the HMD had a medium effect (up to 13%) on walking velocity, on non-linear walking toward an oriented target, and on clearance distance. The overall differences are modeled using multiple regression models, thus allowing the general usage within various domains. Summarizing, it can be concluded that VR can be used to analyze and plan human locomotion; however, specific details may have to be adjusted to transfer findings to the real world.

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Metadaten
Author:Thies PfeifferORCiD, Michael Otto, Philipp Agethen, Viswa Subramanian Sekar, Felix Gaisbauer
DOI:https://doi.org/10.1145/3230648
Parent Title (English):ACM Transactions on Applied Perception
Document Type:Article
Language:English
Year of Completion:2018
Release Date:2025/05/30
Tag:Gait analysis; Human locomotion behavior; User studies; Virtual reality
Volume:Vol.15
Issue:3
First Page:1
Last Page:19
Institute:Fachbereich Technik
Research Focus Area:Industrielle Informatik