TY - JOUR U1 - Wissenschaftlicher Artikel A1 - Pfeiffer, Thies A1 - Meißner, Martin A1 - Dietrich, Holger A1 - Pfeiffer, Jella A1 - Peukert, Christian T1 - How virtual reality affects consumer choice JF - Journal of Business Research N2 - With high-immersive virtual reality (VR) systems approaching mass markets, companies are seeking to better understand how consumers behave when shopping in VR. A key feature of high-immersive VR environments is that they can create a strong illusion of reality to the senses, which could substantially change consumer choice behavior compared to online shopping. We compare consumer choice from virtual shelves in two environments: (i) a high-immersive VR environment using a head-mounted display and hand-held controllers with (ii) a low-immersive environment showing products as rotatable 3-D models on a desktop computer screen. We use an incentive-aligned choice experiment to investigate how immersion affects consumer choice. Our investigation comprises three key choice characteristics: variety-seeking, price-sensitivity, and satisfaction with the choice made. The empirical results provide evidence that consumers in high-immersive VR choose a larger variety of products and are less price-sensitive. Choice satisfaction, however, did not increase in high-immersive VR. KW - Conjoint analysis KW - Virtual reality KW - Variety-seeking KW - Price-sensitivity KW - Satisfaction Y1 - 2020 U6 - https://doi.org/10.1016/j.jbusres.2020.06.004 DO - https://doi.org/10.1016/j.jbusres.2020.06.004 VL - 117 SP - 219 EP - 231 ER -